Root represents the next step in our development of asymmetric design. Like Vast: The Crystal Caverns, each player in Root has unique capabilities and a different victory condition. Now, with the aid of gorgeous, multi-use cards, a truly asymmetric design has never been more accessible.
How to play Root board game:
Root is a fast-paced game of adventure and war. You will play as one of four factions vying to show that you are the most legitimate ruler of the vast Woodland.
Each turn is split into three phases: Birdsong, Daylight, and Evening. Once you play through these phases in order, your turn ends, and the player to your left begins their turn. The three phases are described in detail on each player’s faction board.
You can win in one of two ways: score 30 victory points or play and complete a dominance card. Dominance cards cannot be played early in the game, so we recommend learning about them later.
Players play 1 of 4 factions:
The invading Marquise de Cat wishes to exploit the Woodland, using its vast resources to fuel her economic and military machine. She scores by constructing buildings in the Woodland.
The proud Eyrie Dynasties wish to reclaim the glory of their once-great aristocracy and retake the Woodland from the Marquise. They score each turn by building and protecting roosts in the Woodland
The upstart Woodland Alliance wish to unite the creatures of the forest and rise up against their oppressors. They score by spreading sympathy for their cause across the Woodland.
The wily Vagabond wishes to gain fame-or infamy-in the midst of this brewing conflict. He scores by completing quests for the creatures of the Woodland and by aiding and harming the other factions.